Biotic Powers in Mass Effect 2 are the abilities that allows individuals to create and manipulate fields of dark energy with the brain. Biotic Powers can be used to create protective shields, kick off enemies over from a distance, and gravity manipulation, making them an invaluable tool in combat As you level up, you acquire Squad Points that you can spend to improve these aspects of your character. The Powers available to you and your squad are determined by the Class selected in Character Creation.
Power Levels
Except for Unity Power, all other powers can be leveled up to 4 ranks for a total cost of 10 squad points. Regardless of the upgradeable power, each level rank requires the same points as the rank:
- Power Rank 1: Requires 1 Squad Point
- Power Rank 2: Requires 2 Squad Points
- Power Rank 3: Requires 3 Squad Points
- Power Rank 4: Requires 4 Squad Points
Once a Power is upgraded to Rank 4, players need to choose between two final evolutions of that Power. Once you have chosen an evolution, you can not change it back.
All Biotic Powers in Mass Effect 2

Charge
Available to the Vanguard Class, Charge allows characters to enhance their speed and strength to quickly move across the battlefield towards an enemy locked in
Rank 4 evolutions:
- Heavy Charge: Greatly increases your charge's impact kinking targets back further and doing more damage. The focus generated by this field also briefly slows down the world around you, giving more time to react when coming out of the charge.
- Area Charger: Improves your charge, so it unleashes a wave of biotic force around the impact point, knocking back all.

Pull
Available to the Adept and Vanguard Classes, Pull generates a mass effect field that levitates a target.
Rank 4 evolutions:
- Deep Cryo Blast: The blast potency and freeze duration are equal to advanced cryogenic weapons
- Fully Cryo Blast: Increases your chances of freezing multiple targets

Singularity
Available to the Adept Class, allows characters to generate a dark sphere that dangles enemies helplessly, leaving them wide open to attack.
Rank 4 evolutions:
- Heavy Singularity: The Singularity sphere can hold several enemies for a longer period of time
- Wide Singularity: Increases the radius of the Singularity sphere effect

Shockwave
Available to the Adept and Vanguard Classes, Shockwave allows characters to topple enemies in their path using energy
Rank 4 evolutions:
- Heavy Shockwave: Increases the power of Shockwave
- Improved Shockwave: Increases Shockwave's radius impact

Throw
Available to the Adept and Sentinel Classes, allows characters to hurl enemies through the air using a powerful biotic field
Rank 4 evolutions:
- Heavy Throw: Hurl an enemy and smash against walls with great force
- Throw Field: Allows characters to hurl several enemies into the air

Warp
Available to the Adept and Sentinel Classes, allows you to rip your enemy apart at a molecular level and stop health regeneration. Effective against armor and shield barriers
Rank 4 evolutions:
- Heavy Warp: Increases Warp damage
- Unstable Warp: Increases Warp's blast radius when it detonates biotic effects