Infiltrator |
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Type | Tech & Combat |
Power Training | Tactical Cloak Incinerate AI Hacking |
Pasive Power | Operative |
Weapon Training | Sniper Rifles, Heavy Pistols, and Submachine Guns. |
Ammo Training | Cryo Ammo Disruptor Ammo |
Infiltrator is a Class in Mass Effect 2. Infiltrator is a tech and combat specialist with the unique ability to cloak themselves from visual and technological detection. Classes are pre-made character roles with their own particularities and pre-set Powers. Players can change these values during Character Creation to fit their own play style.
Infiltrator Information
Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies.
Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Deadly at any range, Infiltrators are equipped with a wide variety of weapons, equipment and powers that can take down any enemy.
- Is a tech and combat specialist with the unique ability to cloak themselves from visual and technological detection.
- Can be deadly at any range with a wide variety of weapons, equipment and powers that can take down any enemy
- Can equip Sniper Rifles, Heavy Pistols, and Submachine Guns.
- Can use Cryo Ammo and Disruptor Ammo
Infiltrator Class Powers
Infiltrator can unlock and level up the following Powers:
Power |
Effect |
Unlocked by |
Disruptor Ammo | Rips through shields and shreds synthetic targets. Overload properties potentially overheat enemy weapons | Starting class Power |
Cryo Ammo | Freezes enemies, allowing you to shatter them with gunfire or biotic | Unlocked at Disruptor Ammo level 2 |
Tactical Cloak | Temporarily turns you invisible to enemies | Starting class Power |
Incinerate | Exploding flame damages the health and armor of anyone nearby | Unlocked at Tactical Cloak level 2 |
AI Hacking | Turns synthetic enemies like Mechs and Geth against their own allies | Unlocked at Incinerate level 2 |
Infiltrator Passive Class Power Progression
Operative: Increases your Health and Weapon Damage while improves your Paragon and Renegade score and Research Project Cost.
Each rank upgrade requires the same points as the rank.
Rank |
Effect |
Requires |
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1 |
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1 Squad Point |
2 |
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2 Squad Points |
3 |
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3 Squad Points |
4 |
1) Assassin: Improves even more your weapon damage and the use of Sniper Time Slowdown. It also grants a damage bonus to all your Powers
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4 Squad Points |
2) Agent: Grants an extra bonus to powers cooldown and duration, and improves your Paragon-Renegade score
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4 Squad Points |
Infiltrator Specialization Class
When Operative reaches Rank 4, players need to choose between two final evolutions.
Once you have chosen an evolution, you can not change it back.
Assassin
Improves even more your weapon damage and the use of Sniper Time Slowdown. It also grants a damage bonus to all your Powers.
- Health: +15.00%
- Weapon Damage: +15.00%
- Power Recharge: -9.00%
- Sniper Time Slowdown: 60.00%
- Sniper Time Slowdown Duration: 2.25 seconds
- Paragon/Renegade: +70.00%
- Power Damage: +15.00%
Agent
Grants an extra bonus to powers cooldown and duration, and improves your Paragon-Renegade score.
- Health: +15.00%
- Power Recharge Time: -20.00%
- Paragon/Renegade: +70.00%
- Power Damage: +15.00%
- Research Project Cost: -25.00%
Infiltrator Notes & Tips
- Notes & Tips go here
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