Tech Armor

__img__
Power Type Tech Powers
Classes

Sentinel

Effect Energy charged armor boosts your shields and detonates a damaging energy wave when destroyed

Tech Armor is a Power in Mass Effect 2Tech Armor is a Power that belongs to Tech Powers and is available to the Sentinel Class. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. As you gain experience, you acquire Squad Points that you can spend to improve aspects of your character. The Powers available to you and your squad are determined by the Class selected in Character Creation.

 

Tech Armor Description

Energy charged armor boosts your shields and detonates a damaging energy wave when destroyed

 

Tech Armor Classes

Tech Armor is available to the Sentinel Class

 

Tech Armor Progression Rewards

  • Each rank upgrade requires the same points as the rank.
  • When Tech Armor reaches Rank 4, players need to choose between two final evolutions.
  • Once you have chosen an evolution, you can not change it back.
Rank
Effect
Requires
1
  • Recharge Time: 12.00 seconds
  • Duration: Lasts until destroyed
  • Shield Strength: +25.00% of maximum shields
  • Energy Pulse Radius: 7.50 meters
  • Energy Pulse Damage: 30.00 points
  • Energy Pulse Force: 100.00 newtons
1 Squad Point
2
  • Recharge Time: 12.00 seconds
  • Duration: Lasts until destroyed
  • Shield Strength: +50.00% of maximum shields
  • Energy Pulse Radius: 10.00 meters
  • Energy Pulse Damage: 40.00 points
  • Energy Pulse Force: 130.00 newtons
2 Squad Points
3
  • Recharge Time: 12.00 seconds
  • Duration: Lasts until destroyed
  • Shield Strength: +75.00% of base shields
  • Energy Pulse Radius: 12.50 meters
  • Energy Pulse Damage: 50.00 points
  • Energy Pulse Force: 160.00 newtons
3 Squad Points
4
1) Assault Armor: Increases the radius and damage of the explosion when the armor is destroyed
  • Recharge Time: 12.00 seconds
  • Duration: Lasts until destroyed
  • Shield Strength: +75.00% of base shields
  • Energy Pulse Radius: 18.00 meters
  • Energy Pulse Damage: 100.00 points
  • Energy Pulse Force: 240.00 newtons
  • Energy Pulse Shield Boost: 50.00% of maximum shields
4 Squad Points
2) Power Armor: Increases Tech Armor deflection capability, and it channels its energy into biotic amps and weapons, increasing the damage of all your powers
  • Recharge Time: 12.00 seconds
  • Duration: Lasts until destroyed
  • Shield Strength: +100.00% of base shields
  • Energy Pulse Radius: 12.50 meters
  • Energy Pulse Damage: 50.00 points
  • Energy Pulse Force: 160.00 newtons
  • Power Damage Bonus: +15.00%
4 Squad Points

 

Tech Armor Notes & Tips

  • Notes and other tips go here.
  • ???

 

 



Tired of anon posting? Register!
Load more
⇈ ⇈