Warp Ammo |
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Power Type | Ammo Powers |
Available to | Jack Commander Shepard (All Classes) |
Effect | Greatly increases damage dealt to barriers, armor, and health when penetrating Biotic Barriers. When an enemy is affected by Biotic Powers, Warp Ammo deals double damage. |
Loyalty Mission | Jack: Subject Zero |
Warp Ammo is a Power in Mass Effect 2. Warp Ammo is a Power that belongs to Ammo Powers and is available to Jack and Commander Shepard, regardless his or her Class. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. As you gain experience, you acquire Squad Points that you can spend to improve aspects of your character. The Powers available to you and your squad are determined by the Class selected in Character Creation.
Warp Ammo Description
Greatly increases damage dealt to barriers, armor, and health when penetrating Biotic Barriers.
When an enemy is affected by Biotic Powers, Warp Ammo deals double damage.
Warp Ammo Classes
Warp Ammo is available to Jack and Commander Shepard, regardless his or her Class
How to get Warp Ammo?
Jack will obtain Warp Ammo when the Jack: Subject Zero Loyalty Mission is completed.
Once Warp Ammo is unlocked, Commander Shepard can learn it using the Tactical Mastery Training Upgrade at the Research Terminal.
Warp Ammo Progression Rewards
- Each rank upgrade requires the same points as the rank.
- When Warp Ammo reaches Rank 4, players need to choose between two final evolutions.
- Once you have chosen an evolution, you can not change it back.
Rank |
Effect |
Requires |
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1 |
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1 Squad Point |
2 |
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2 Squad Points |
3 |
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3 Squad Points |
4 |
1) Heavy Warp Ammo: Increases even more the damage dealt by Warp Ammo
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4 Squad Points |
2) Squad Warp Ammo: Allows all squad members to use Warp Ammo
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4 Squad Points |
Warp Ammo Notes & Tips
- Notes and other tips go here.
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