Weapon Upgrades in Mass Effect 2 are modular technological improvements integrated into any Weapon. When a Weapon Upgrade is obtained, it's automatically integrated into the appropriate Weapon. Obtain Weapon Upgrades in stores and by scanning items on Missions.
When you purchase a research project, you must pay the specified amount of rare resources. You then gain the upgrade described in the research project, and the upgrade moves to the "Upgrade" section of the research Terminal
All Weapons Upgrades In Mass Effect 2
Name |
Upgrade |
Type |
Effect |
Upgrade Lvl |
Research Cost |
Unlocked |
![]() Tungsten Jacket |
Assault Rifle Penetration | Assault Rifles Upgrade | Provides +25% assault rifle damage against armor, shields, and biotic barriers. Upgrades the assault rifles, battle rifles, and machine guns for your entire squad. | 1 | 15,000 Iridium | Unlocked after 2 Kinetic Pulsar upgrades. |
![]() Targeting VI |
Assault Rifle Accuracy | Assault Rifles Upgrade | Your entire squad's assault rifles are now much more accurate. Upgrades assault rifles, battle rifles, machine guns. | 1 | 25,000 Iridium | Unlocked after 3 Kinetic Pulsar upgrades |
![]() Kinetic Pulsar |
Assault Rifle Damage | Assault Rifles Upgrade | Provides +10% assault rifle damage. Upgrades assault rifles, battle rifles, and machine guns for your entire squad. | 1 to 7 | 2,500/5,000/7,500/10,000/12,500 Iridium or 60,000 Credits (50,000 with discount) | N/A |
![]() Sabot Jacketing |
Heavy Pistol Penetration | Heavy Pistol Upgrade | Provides +50% heavy pistol damage against armor. Upgrades heavy pistols and hand cannons for your entire squad. | 1 | 15,000 Palladium | Unlocked after 2 Titan Pulsar upgrades. |
![]() Smart Rounds |
Heavy Pistols Critical | Heavy Pistol Upgrade | Heavy pistols sometimes deal double damage. Upgrades the heavy pistols and hand cannons of your entire squad. | 1 | 25,000 Palladium | Unlocked after 3 Titan Pulsar upgrades |
![]() Titan Pulsar |
Heavy Pistols Damage | Heavy Pistol Upgrade | Provides +10% heavy pistol damage. Upgrades heavy pistols and hand cannons for your entire squad. | 1 to 6 | 2,500/5,000/7,500/10,000 Palladium or 60,000 Credits (50,000 with discount) | For each damage upgrade, a letter designation will be added to the name of the weapon |
![]() Microfusion Array |
Heavy Weapon Ammo | Heavy Weapon Upgrade | +15% heavy weapon ammo capacity | 1 to 7 | 2,500/5,000/7,500/10,000/12,500 Iridium or 30,000 Credits (25,000 with discount) | N/A |
![]() Microphasic Pulse |
Shotgun Penetration | Shotgun Upgrade | Increases damage by 50% against shields and biotic barriers. Improves shotguns, heavy shotguns and assault shotguns for your entire squad. | 1 | 15,000 Platinum | Unlocked after 2 Synchronized Pulsar upgrades |
![]() Thermal Sink |
Shotgun Extra Rounds | Shotgun Upgrade | Shotguns, heavy shotguns and assault shotguns double their rounds. This bonus affects the entire squad. | 1 | 25,000 Platinum | Unlocked after 3 Synchronized Pulsar upgrades |
![]() Synchronized Pulsar |
Shotgun Damage | Shotgun Upgrade | Provides +10% shotgun damage. Improves shotguns, heavy shotguns, and assault shotguns. | 6 | 2,500/5,000/7,500/10,000 Platinum or 60,000 Credits (50,000 with discount) | N/A |
![]() Tungsten Sabot Jacket |
Sniper Rifle Penetration | Sniper Rifle Upgrade | Increases damage by +50% against armor. Improves sniper rifles for entire squad. | 1 | 15,000 Platinum | Unlocked after 2 Scram Pulsar upgrades. |
![]() Combat Scanner |
Sniper Headshot Damage | Sniper Rifle Upgrade | Sniper rifles deal +50% headshot damage. This bonus affects the entire squad. | 1 | 25,000 Platinum | Unlocked after 3 Scram Pulsar upgrades. |
![]() Scram Pulsar |
Sniper Rifle Damage | Sniper Rifle Upgrade | Provides +10% sniper rifle damage. Improves sniper rifles for your entire squad. | 1 to 6 | 2,500/5,000/7,500/10,000 Platinum or 60,000 Credits (50,000 with discount) | N/A |
![]() Phasic Jacketing |
Submachine Gun Penetration | Submachine Gun Upgrade | Provides +50% SMG damage against shields and biotic barriers. Upgrades SMGs for your entire squad. | 1 | 15,000 Iridium | Unlocked after 2 Microfield Pulsar upgrades |
![]() Heat Sink Capacity |
Submachine Gun Extra Rounds | Submachine Gun Upgrade | Adds +50% more SMG rounds. Improves SMGs for your entire squad. | 1 | 25,000 Iridium | Unlocked after 3 Microfield Pulsar upgrades |
![]() Microfield Pulsar |
Submachine Gun Damage | Submachine Gun Upgrade | Squad bonus +10% submachine gun damage. Upgrades the submachine guns of your entire squad. | 1 to 6 | 2,500/5,000/7,500/10,000 Iridium or 60,000 Credits (50,000 with discount) | N/A |
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