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Collectors are a Race in Mass Effect 2. Collectors live beyond the Omega 4 mass relay. Races in Mass Effect 2 have their own agendas, culture, religion, ways to govern etc. Since Commander Shepard is inevitably Human, the approach of the other Races towards Humanity is most of the time visible for the player.
Living beyond the Omega 4 mass relay in the Terminus Systems, the mysterious Collector species is glimpsed so rarely as to be taken for a myth by most in galactic society. In reality, Collectors are human-sized insectoid bipeds and can resemble massive winged beetles. They are a terrifying force in the galaxy, responsible for the murder of hundreds of thousands.
Collectors generate permanent stasis fields around themselves, creating nightmarish red-shifted energy fields. In battle, they hold position whenever possible, relying on their aggressive biotics and nearly limitless power. Several types of bipedal Collectors have been identified, including minions, defenders, zealots, assassins, and artillery-operators.
Acting together, Collectors have imprisoned entire cities in stasis. While no definitive forensic accounting exists to explain the fate of those imprisoned, leading speculation is that victims are harvested for scientific experimentation and neurobiological repurposing.
Cerberus xenobiologists believed until recently that the Collectors were coordinated by a biologically active caste, similar to other insectoid alien species. New evidence suggests the Collectors have a singular commander, a so-called "Collector General" that has never been seen on the battlefield. Instead, it selects its minions as remote platforms for its consciousness in a process that has been likened to a biological hack or a cybernetic version of demonic possession.
The Collector General can send a secure signal to any one of its minions, smoothly take control of their motor functions, and awaken their previously dormant biotic potential. In a matter of seconds, even the lowliest Collector drone can be upgraded to a battle-hardened biotic commander. If the Collector dies, the General can simply activate and control another body.
Postmortem analysis reveals that this "command signal" relies on cybernetic implants directly installed in the Collectors' cerebellums, but how the technology functions is presently unknown. Coordinating sensory input and motor functions simultaneous with remotely amplifying biotic abilities is beyond the grasp of current human science. Why such an advanced species would be interested in humans is puzzling. More disturbing still, victims of the Collectors say the General has spoken to them and referred to itself by a human name: Harbinger.
Collectors Notes and Tips
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