Loyalty Powers in Mass Effect 2 are a set of abilities that can be acquired by completing Loyalty Missions. Each one of the 14 Loyalty Mission unlocks a unique Loyalty Power for each member of the Squad. As you level up, you acquire Squad Points that you can spend to improve these aspects of your character. The Powers available to you and your squad are determined by the Class selected in Character Creation.
Power Levels
Except for Unity Power, all other powers can be leveled up to 4 ranks for a total cost of 10 squad points. Regardless of the upgradeable power, each level rank requires the same points as the rank:
- Power Rank 1: Requires 1 Squad Point
- Power Rank 2: Requires 2 Squad Points
- Power Rank 3: Requires 3 Squad Points
- Power Rank 4: Requires 4 Squad Points
Once a Power is upgraded to Rank 4, players need to choose between two final evolutions of that Power. Once you have chosen an evolution, you can not change it back.
Can Shepard use Loyalty Powers?
Yes, Commander Shepard can also use Loyalty Powers. Once Loyalty Powers are unlocked, then Sheppard can learn one of them during your playthrough by using the Advanced Training Research Upgrade.
Furthermore, if you replay Mass Effect 2, when creating a New Character or importing one from Mass Effect 1, then you will be asked to choose one of the Loyalty Powers unlocked during your previous playthroughs.
How to obtain Loyalty Powers?
Loyalty Powers can be acquired by completing Loyalty Missions. There a total of 14 Loyalty Quests, and completing each of them will unlock a power for the squad member involved. Please visit our Loyalty Missions page for more information
All Loyalty Powers in Mass Effect 2

Armor Piercing Ammo
Available to Garrus Vakarian and Command Shepard, it allows using Piercing Ammo and increases Weapon Damage.
Rank 4 evolutions:
- Tungsten Ammo: Increases done by Armor Piercing Ammo
- Squad Armor Piercing Ammo: Allows all squad members to use Armor Piercing Ammo

Barrier
Available to Jacob Taylor and Commander Shepard, it creates an energy field that protects the user from harm
Rank 4 evolutions:
- Heavy Barrier: Greatly increases Shields, protecting the user even from Heavy Weapons attacks.
- Improved Barrier: Increases the duration of Barrier

Dominate
Available to Morinth and Commander Shepard, it turns organic enemies into your allies
Rank 4 evolutions:
- Enhanced Dominate: Increases Dominate duration on a single enemy
- Group Dominate: Increases the radius of Dominate's hitting area.

Energy Drain
Available to Tali'Zorah vas Neema and Commander Shepard, it harms shields and removes power from enemies barriers and transfer it to the user
Rank 4 evolutions:
- Heavy Energy Drain: Greatly increases the power of Energy Drain
- Area Drain: Increases the radius of Energy Drain, affecting multiple enemies

Flashbang Grenade
Available to Kasumi Goto and Commander Shepard, it can be used to throw a grenade and temporarily disorient and incapacitate enemies, while dealing low damage.
Rank 4 evolutions:
- Frag Grenade: Adds metal shards that increase damage dealt to enemies when it explodes.
- Improved Flashbang Grenade: Increases the area in which the grenade takes effect and also the time that enemies are incapacitated

Fortification
Available to Grunt and Commander Shepard, it boosts the user's Armor
Rank 4 evolutions:
- Improved Fortification: Increases the duration of Fortification
- Heavy Fortification: Grants an extra bonus to Armor protection

Geth Shield Boost
Available to Legion and Commander Shepard, it improves the user's Shields
Rank 4 evolutions:
- Heavy Geth Shield Boost: Increases the protection of the user's Shields absorbing impacts from Heavy Weapons too.
- Improved Geth Shield Boost: Increases user's Weapon Damage

Inferno Grenade
Available to Zaeed Massani and Commander Shepard, it can be used to throw a grenade that explodes on impact and spread shards to all direction dealing fire damage. Effective against Armor protection.
Rank 4 evolutions:
- Heavy Inferno Grenade: Increases the fire damage dealt when it explodes
- Inferno Blast Grenade: Increases the radius and the damage.

Neural Shock
Available to Mordin Solus and Commander Shepard, it neutralizes organic enemies for a shortly period of time
Rank 4 evolutions:
- Heavy Neural Shock: Performs multiple chain shock strikes that leave the enemy completely neutralized.
- Neural Shockwave: Increases the radius of Neural Shock

Reave
Available to Samara and Commander Shepard, it damages enemies' nervous and synthetic system to prevent healing. Besides restores health and grants a Health Bonus if used against organic enemies. Besides, Reave deals double damage to armor and barriers
Rank 4 evolutions:
- Heavy Reave: Increases the duration and damage of Reave
- Area Reave: Increases the radius of Reave affecting multiple enemies

Shredder Ammo
Available to Thane Krios and Commander Shepard, it greatly harms organic enemies and those without Shields or Barriers. Shredder Ammo grants the highest Weapon Damage Bonus
Rank 4 evolutions:
- Improved Shredder Ammo: Increases Health Damage
- Squad Shredder Ammo: Allows all squad members to use Shredder Ammo

Slam
Available to Miranda Lawson and Commander Shepard, it lifts enemies and slams them to the ground dealing damage.
Rank 4 evolutions:
- Heavy slam: Increases the Slam Force and the damage dealt.
- Crippling Slam: Incapacitate enemies by hitting their vulnerable spots.

Stasis
Available to Liara T'Soni and Commander Shepard, it immobilizes an enemy, but it becomes immune to any damage during the effect
Rank 4 evolutions:
- Deep Stasis: Increases the duration enemies remain immobilized.
- Enhanced Stasis: Increases the power of Stasis, so enemies are less resistance to its effects, and they become immune to damage more slowly

Warp Ammo
Available to Jack and Commander Shepard, it vastly increases damage dealt to barriers, armor, and health when penetrating Biotic Barriers. When an enemy is affected by Biotic Powers, Warp Ammo deals double damage.
Rank 4 evolutions: