Upgrades in Mass Effect 2 can be used to improve and customize your Weapons, Armor, Squad Member, Bio-Amp, Omni-Tool and Normandy SR-2. Upgrades are single-use items that are immediately applied when they are researched or purchased from vendors.
There are two categories of upgrades and improvements that Shepard must keep track of: upgrades and research projects. These are intertwined. Many research projects require that you already possess a specific upgrade that you acquired in the field or purchased from a shop. For example, you won't be able to access the Tungsten Jacket research project until you have upgraded your assault rifle to Damage Level 2.
Research new upgrades to dramatically improve the power of your squad members, Weapons, and ship. Unlock new research projects by acquiring new upgrades. For example, if you find an assault rifle upgrade, your scientists can study it, and he may discover a research project to further improve assault rifles.
When you purchase a research project, you must pay the specified amount of rare resources. You then gain the upgrade described in the research project, and the upgrade moves to the "Upgrade" section of the research Terminal
How to Acquire
This type of special items make your equipment and abilities more powerful. You can acquire Upgrades in three different ways:
- By spending credits to purchase from Merchants.
- Find the upgrades during mission by scanning technology with the Omni-Tool
- By completing a Research Project.
Research and Technology
This interface allows you to review the research projects and upgrades you have acquired. You can buy upgrades from stores with credits, or build them using research. Review all your upgrades on your personal terminal. The research computer lets you build new upgrades for you and your squad. To build an upgrade, you must first acquire a research project by retrieving technology on missions. Then, obtain the required resource to complete the research project (Iridium, Platinum, Palladium, Element Zero) from planets or Missions. Finally, use the research computer in the Normandy lab to build the upgrade.
Research and technology is one of the key factors to succeed on your mission. Every piece of technology found, purchased, or researched enhances the combat capabilities of your ship, squad, and gear.
Scanning
Most of the planets in the galaxy map can be orbited, scanned, and probed for various useful minerals including: Iridium, Palladiun, Platinum and Element Zero. Press Y when orbiting a planet to activate the scanner reticle. Move Left Stick to move the reticle. Move Right Stick to rotate the planet. To scan the planet, pull and hold LT. Indicators on the screen show where valuable mineral deposits might be. Pull RT to launch a probe to recover minerals.
Occasionally, an anomaly appears as a visible white line under your reticle and disrupts your scanner. These anomalies are usually distress beacons or other signals originating on the surface of the planet. Follow the line to the source, and launch a probe to investigate it. This allows you to open up new N7 missions and land on the planet. Make sure that you are topped off on fuel and probes before leaving the system containing the mass relay. Do this by visiting the fuel depot near each mass relay
The Lab
The ship’s lab lies dormant, waiting for an appropriately brilliant scientist to come aboard. The Tech Lab won't be available from the beginning and will be accessible once you manage to recruit Mordin Solus to your team, until you do so, you won't be able to research or apply any upgrade.
Here you can track of all acquired upgrades, which is available once you convince the professor Mordin Solus to join your team. Shepard's private terminal in the CIC or inside the commander's personal quarters charts all of the upgrades acquired, and can help reveal deficiencies. Using the information provided by the terminal (and these upgrade charts), you can make educated moves toward gathering more upgrades, which in turn can affect which research projects you pursue.
All Upgrades In Mass Effect 2
Name |
Upgrade |
Type |
Effect |
Upgrade Lvl |
Research Cost |
Unlocked |
![]() Tungsten Jacket |
Assault Rifle Penetration | Weapon Upgrade | Provides +25% assault rifle damage against armor, shields, and biotic barriers. Upgrades the assault rifles, battle rifles, and machine guns for your entire squad. | 1 | 15,000 Iridium | Unlocked after 2 Kinetic Pulsar upgrades. |
![]() Targeting VI |
Assault Rifle Accuracy | Weapon Upgrade | Your entire squad's assault rifles are now much more accurate. Upgrades assault rifles, battle rifles, machine guns. | 1 | 25,000 Iridium | Unlocked after 3 Kinetic Pulsar upgrades |
![]() Kinetic Pulsar |
Assault Rifle Damage | Weapon Upgrade | Provides +10% assault rifle damage. Upgrades assault rifles, battle rifles, and machine guns for your entire squad. | 1 to 7 | 2,500/5,000/7,500/10,000/12,500 Iridium or 60,000 Credits (50,000 with discount) | N/A |
![]() Sabot Jacketing |
Heavy Pistol Penetration | Weapon Upgrade | Provides +50% heavy pistol damage against armor. Upgrades heavy pistols and hand cannons for your entire squad. | 1 | 15,000 Palladium | Unlocked after 2 Titan Pulsar upgrades. |
![]() Smart Rounds |
Heavy Pistols Critical | Weapon Upgrade | Heavy pistols sometimes deal double damage. Upgrades the heavy pistols and hand cannons of your entire squad. | 1 | 25,000 Palladium | Unlocked after 3 Titan Pulsar upgrades |
![]() Titan Pulsar |
Heavy Pistols Damage | Weapon Upgrade | Provides +10% heavy pistol damage. Upgrades heavy pistols and hand cannons for your entire squad. | 1 to 6 | 2,500/5,000/7,500/10,000 Palladium or 60,000 Credits (50,000 with discount) | For each damage upgrade, a letter designation will be added to the name of the weapon |
![]() Microfusion Array |
Heavy Weapon Ammo | Weapon Upgrade | +15% heavy weapon ammo capacity | 1 to 7 | 2,500/5,000/7,500/10,000/12,500 Iridium or 30,000 Credits (25,000 with discount) | N/A |
![]() Microphasic Pulse |
Shotgun Penetration | Weapon Upgrade | Increases damage by 50% against shields and biotic barriers. Improves shotguns, heavy shotguns and assault shotguns for your entire squad. | 1 | 15,000 Platinum | Unlocked after 2 Synchronized Pulsar upgrades |
![]() Thermal Sink |
Shotgun Extra Rounds | Weapon Upgrade | Shotguns, heavy shotguns and assault shotguns double their rounds. This bonus affects the entire squad. | 1 | 25,000 Platinum | Unlocked after 3 Synchronized Pulsar upgrades |
![]() Synchronized Pulsar |
Shotgun Damage | Weapon Upgrade | Provides +10% shotgun damage. Improves shotguns, heavy shotguns, and assault shotguns. | 1 to 6 | 2,500/5,000/7,500/10,000 Platinum or 60,000 Credits (50,000 with discount) | N/A |
![]() Tungsten Sabot Jacket |
Sniper Rifle Penetration | Weapon Upgrade | Increases damage by +50% against armor. Improves sniper rifles for entire squad. | 1 | 15,000 Platinum | Unlocked after 2 Scram Pulsar upgrades. |
![]() Combat Scanner |
Sniper Headshot Damage | Weapon Upgrade | Sniper rifles deal +50% headshot damage. This bonus affects the entire squad. | 1 | 25,000 Platinum | Unlocked after 3 Scram Pulsar upgrades. |
![]() Scram Pulsar |
Sniper Rifle Damage | Weapon Upgrade | Provides +10% sniper rifle damage. Improves sniper rifles for your entire squad. | 1 to 6 | 2,500/5,000/7,500/10,000 Platinum or 60,000 Credits (50,000 with discount) | N/A |
![]() Phasic Jacketing |
Submachine Gun Penetration | Weapon Upgrade | Provides +50% SMG damage against shields and biotic barriers. Upgrades SMGs for your entire squad. | 1 | 15,000 Iridium | Unlocked after 2 Microfield Pulsar upgrades |
![]() Heat Sink Capacity |
Submachine Gun Extra Rounds | Weapon Upgrade | Adds +50% more SMG rounds. Improves SMGs for your entire squad. | 1 | 25,000 Iridium | Unlocked after 3 Microfield Pulsar upgrades |
![]() Microfield Pulsar |
Submachine Gun Damage | Weapon Upgrade | Squad bonus +10% submachine gun damage. Upgrades the submachine guns of your entire squad. | 1 to 6 | 2,500/5,000/7,500/10,000 Iridium or 60,000 Credits (50,000 with discount) | N/A |
![]() ML-77 Missile Launcher |
N/A | New Weapon | Rapid-fire missile launcher with seeking projectiles. Effective against armor, shields, and biotic barriers. | None | 5,000 Iridium | Unlocked after 1 Microfusion Array upgrade. |
![]() M-622 Avalanche |
N/A | New Weapon | This proof-of-concept large weapon technology is effective against armor, shields, and biotic barriers. It is nicknamed the "Cryo-Blaster". | None | 15,000 Iridium | Unlocked after 2 Microfusion Array upgrades |
![]() M-920 Cain |
N/A | New Weapon | Inflicts high damage with a large area of effect. Very effective against armor, shields, and barriers. | None | 25,000 Iridium | Unlocked after 3 Microfusion Array upgrades. |
![]() Skeletal Lattice |
Melee Defense Boost | Armor Upgrade | Shepard takes -50% Damage to health from melee attacks. | 1 | 25,000 Palladium | Unlocked after 2 Lattice Shunting upgrades. |
![]() Microfiber Weave |
Melee Attack Bost | Armor Upgrade | Shepard does +25% Melee damage. | 1 | 15,000 Palladium | Unlocked after 3 Lattice Shunting upgrades |
![]() Lattice Shunting |
Health Increase | Armor Upgrade | Shepard gains +10% Health per upgrade | 1 to 7 | 2,500/5,000/7,500/10,000/12,500 Palladium or 90,000 Credits (75,000 with Discount) | The 6th Lattice Shunting Upgrade requires the Overlord DLC pack. he 7th Lattice Shunting Upgrade requires the Arrival DLC pack. |
![]() Shield Harmonics |
Emergency Shielding | Armor Upgrade | Unity restores squad member shields to full strength. | 1 | 25,000 Platinum | Unlocked after 3 Microscanner upgrades. |
![]() Microscanner |
Medi-Gel Capacity | Armor Upgrade | +1 Medi-gel capacity. | 1 to 6 | 2,500/5,000/7,500/10,000 Platinum or 30,000 Credits (25,000 with discount) | The 6th Microscanner Upgrade requires the Arrival DLC pack. |
![]() Medical VI |
Trauma Module | Armor Upgrade | Unity heals your squad to full health. | 1 | 15,000 Platinum | Unlocked after 2 Microscanner upgrades. |
![]() Ablative VI |
Damage Protection | Armor Upgrade | Provides +10% Shields, +10% Barriers, or +10% Armor as appropriate | 1 to 6 | 2,500/5,000/7,500/10,000 Palladium or 90,000 Credits (75,000 with discount) | N/A |
![]() Nanocrystal Shield |
Hard Shields | Armor Upgrade | -20% Damage to Shepard's shields. | 1 | 25,000 Palladium | Unlocked after 3 Ablative VI upgrades. |
![]() Burst Regeneration |
Redundant Field Generator | Armor Upgrade | Increased chance of Shepard's shields fully restoring instantly when depleted. | 1 | 15,000 Palladium | Unlocked after 2 Ablative VI upgrades. |
![]() Cyclonic Particles |
Geth Shield Strength | Squad Member Upgrade | +25% Shields for squadmates with geth shield technology. | 1 to 2 | 2,500/5,000 Platinum | N/A |
![]() Microfiber Weave (Grunt) |
Krogan Vitality | Squad Member Upgrade | +25% Health for krogan squadmates. | 1 to 2 | 2,500/5,000 Platinum | N/A |
![]() Multicore Implants |
Subject Zero Power Boost | Squad Member Upgrade | Squad Member Upgrade Jack gets +20% biotic damage. |
1 | 3,000 Element Zero | Unlocked by asking Jack about Normandy Upgrades (using "Investigate"). |
![]() Custom Tech Upgrade |
Mordin Tech Damage | Squad Member Upgrade | Mordin gets +20% tech damage. | 1 | 3,000 Element Zero | Unlocked by asking Mordin about Normandy Upgrades (using "Investigate"). |
![]() Custom Claymore |
Krogan Shotgun | Squad Member Upgrade | Squad Member Upgrade Grunt gets a Claymore Heavy Shotgun |
1 | 15,000 Platinum | Unlocked by asking Grunt about Normandy Upgrades (using "Investigate"). |
![]() Custom Widow Rifle |
Geth Sniper Rifle | Squad Member Upgrade | Squad Member Upgrade Legion gets a Widow Anti-Material Rifle |
1 | 15,000 Platinum | Unlocked by completing Legion: A House Divided mission. It can also be unlocked by asking Legion about Normandy Upgrades (using "Investigate") but this can only be done after Legion: A House Divided mission is complete anyway due to how Legion's conversations progress. |
![]() Smart Amplifier |
Biotic Cooldown | Bio-Amp Upgrade | Squad bonus: +20% faster biotic cooldowns | 1 | 5,000 Element Zero | Unlocked after 3 Hyper-Amp upgrades. |
![]() Hyper-Amp |
Biotic Damage | Bio-Amp Upgrade | Squad bonus: +10% biotic damage. | 1 to 6 | 500/1,000/1,500/2,000 Element Zero or 90,000 Credits (75,000 with discount) | The sixth Hyper-Amp Upgrade is only available with the Firewalker Pack DLC. |
![]() Neural Mask |
Biotic Duration | Bio-Amp Upgrade | Squad bonus: +20% biotic power duration. | 1 | 3,000 Element Zero | Unlocked after 2 Hyper-Amp upgrades. |
![]() Hydra Module |
Tech Cooldowns | Omni-Tool Upgrade | Squad bonus: +20% faster cooldown on tech abilities | 1 | 5,000 Element Zero | Unlocked after 3 Multicore Amplifier upgrades. |
![]() Multicore Amplifier |
Tech Damage | Omni-Tool Upgrade | Squad bonus +10% tech power damage | 1 to 6 | 500/1,000/1,500 Element Zero or 90,000 Credits (75,000 with discount) | The sixth Multicore Amplifier Upgrade is only available with the Kasumi - Stolen Memory DLC pack. |
![]() Custom Heuristics |
Tech Duration | Omni-Tool Upgrade | Squad bonus +20% duration for all tech powers | 1 | 3,000 Element Zero | Unlocked after 2 Multicore Amplifier upgrades |
![]() Argus Scanner Array |
Advanced Mineral Scanner | Normandy SR-2 Upgrade | Normandy Mineral Scanner Upgrade | 1 | 15,000 Iridium | Unlocked by asking Miranda about Normandy Upgrades (using "Investigate"). |
![]() Helios Thruster Tech |
Extended Fuel Cells | Normandy SR-2 Upgrade | Normandy Fuel Upgrade Normandy now has +50% fuel capacity. |
1 | 3,000 Element Zero | Unlocked by asking Samara about Normandy Upgrades (using "Investigate"). |
![]() Silaris Armor Tech |
Heavy Ship Armor | Normandy SR-2 Upgrade | Normandy Armor Upgrade | 1 | 15,000 Palladium | Unlocked by asking Jacob about Normandy Upgrades (using "Investigate"). |
![]() Dermal Regeneration |
Med-Bay Upgrade | Normandy SR-2 Upgrade | Upgrades the Normandy's medical facilities with an advanced dermal regeneration unit. Using this unit will immediately and completely heal your scars | 1 | 50,000 Platinum | Received as a mail from Doctor Chakwas to Shepard's private terminal after recruiting Mordin |
![]() Modular Probe Bay |
Probe Booster | Normandy SR-2 Upgrade | Normandy Exploration Upgrade Normandy gains +100% probe capacity and additional probes. |
1 | 15,000 Iridium | Unlocked by asking Thane about Normandy Upgrades (using "Investigate"). |
![]() Cyclone Shield Tech |
Shielding | Normandy SR-2 Upgrade | Normandy Shield Upgrade The rapidly-oscillating kinetic obstructions of Cyclonic Barrier Technology (CBT) are added to the ship. |
1 | 15,000 Palladium | Unlocked by asking Tali about Normandy Upgrades (using "Investigate"). |
![]() Thanix Cannon |
Particle Cannon | Normandy SR-2 Upgrade | Normandy Weapon Upgrade | 1 | 15,000 Platinum | Unlocked by asking Garrus about Normandy Upgrades (using "Investigate"). |
![]() Tactical Mastery |
Advanced Training | Training Upgrade | Through intensive training, Shepard can learn to use a single bonus power. Obtaining more loyal squad members will increase the number of powers available for Shepard. | 1 | 5,000 Eezo (Per Use) | N/A |
![]() Tactical Shift |
Retrain Powers | Training Upgrade | Retrain powers allows Shepard to re-allocate points to powers. No additional points are granted. | 1 | 2,500 Eezo (Per Use) | N/A |